An attempt at visualizing a game
First time didn't seem to post for over an hour, so gonna try again before bed...if this double posts sorry! Here is my thing for today. I have been thinking about this format of vis in my head for a little while, and it was good to get it out today actually (semi) designed. The colors and all are god awful, and I'm pretty certain I need to tweak it a good amount to make something a bit less chaotic, but overall I think this is a good example of how I can show the progression of a game in multiple ways. BTW, doing data vis in this way (using illustrator and no code) takes a lifetime, really annoying but probably faster in the long run for prototyping. The lines represent events, with red being an out, green being a hit, and blue signifying reaching base in a way besides a hit. The top shows the game in innings, split into away and home sections (orange and purple). These events are linked at the bottom to individual players (not labeled but should be...next steps) so that you can view how each player did in the game in the order of their at bats. I imagine that rolling over a line will also fade out the rest of the lines while bringing up a full description of the event, rolling over an inning section will fade out all lines not belonging to that inning (so you can view who batted in that inning, how they did, etc) and rolling over a player will fade out all lines not connected to them, so you can concentrate on both how they did and where in the game they batted. Really loving this assignment, happy to be working and getting things going, its a good kick in the ass I needed! -Steve
