Delaunay Triangulation forms in Muslin+Cardstock
This is a form I created using a shape generated by Lee Byron's Mesh library for Processing. In Byron's program, user input (in this case, the mouse's movement) manipulates the points that go into generating these Delaunay triangulation meshes. I used the mesh image I created as a pattern and am exploring the movement of this form in and out of 3D.
