Prototypes of Possible User Interface
Based on feedback on yesterday's prototype, I gave the form a bit more thought. I think that there might be space for more than one type of final product, and I was surprised by how pleasing the t-shirt-with-weird-polyhedron concept was. Hence, I was envisioning one product like this t-shirt, where the screen-based interface would allow the user to drag one of various pre-created 3D polyhedral shapes onto a t-shirt, scale as desired, and order it. Based on the size, it would also be relatively simple to provide a pattern and instructions for how to insert the piece into a t-shirt.
The bottom half of the sketch is another possibility, more in line with a product in which the entire form is made of these polyhedral shapes. In this prototype, I envisioned giving users the option of scaling one of several different base "blocks" all of a uniform size to begin with, but then also with the capability to scale 2x, 4x (or maybe even larger). From there, the user interface would allow them to drag this block into a body form. Additionally, I wanted to try and give the user the capability to click on vertices to make either concave or convex shapes in the blocks.
The third type of thing I was thinking of was a scenario in which the user would just define a series of points on a body form, and the system would generate a Delaunay triangle mesh based on the points the user chose, or the user could ask the system to generate a random set of points on which to base the mesh. I would like the same capability as the previous prototype, where the user would be able to make points either concave or convex by clicking on them.
In either of the latter 2 cases, it would be nice if it were possible to produce a systematically numbered pattern for the user to print and use to make the piece themselves.
