Twofer
Yesterday was a thing-a-day fail for me. I'm not sure why but it was and I'm trying this week not to let it kill me. So today I did two things. The first was to break away from my hesitance to use the materials in the cell phones themselves. Since I had already ruined an old Samsung slider phone, I decided to take it apart to see the materials first hand. I had a really inorganic response to the whole process. It was difficult to get to every little part where tech was hidden. There were three different sections that had to be taken apart. In the end, I lined up the materials by the plastic parts created to protect the tech and the tech itself. Density wise, it seemed like the tech outweighed the plastic in the phone but there was still a good bit of plastic used to keep each part separate from itself. After the more straightforward approach, I decided to take some pics of the design of some of the pcb's and then to try and make compositions from the materials. I dunno...this whole thing didn't really resonate with me. For my second thing-a-day, I set up a set of design rules and observations. It sort of came from this conversation I had about what I'm trying to say. I told my friend, "It's really about how you _have to have_ the latest gadget. And once you get it, you covet it and parade it out. But just as quickly as you fell in love, you scratch it, put use into it--and then all of a sudden it's old. So you go out and get a new device and put away the old one. But it just stays in some drawer until it's reached the end of the products life cycle and totally unusable. Then that device with all of its chemicals just gets thrown into landfills to leach into the earth. It's about this cycle" I think that this is why I was investigating using light as a way to make it time-based or cyclical. I also think I was interested in clay being a material from the earth and natural. Soooo...I do sort of feel as if I'm trying to narrow the funnel and get some clarity on what I'm trying to say. -Jen
